Discover Toys & Games Market Upcoming Trends, Growth Drivers And Challenges – Forecast To 2025|Grand View Research, Inc.
The global toys
and games market size is expected to reach USD 139.2 billion by 2025, according to a new report by Grand View
Research, Inc., expanding at a CAGR of
4.6% over the forecast period. Rising number of online gaming tournaments
across the globe is the key factor for the market growth over the forecast
period. Over the past few years, increasing demand for in-licensing activities
is booting the growth of market.
Growing demand for eco-friendly toys is also anticipated to
increase the demand for the product in the upcoming years. Cardboard, organic cotton,
and wood are the popular raw materials for the production of eco-friendly
products. For instance, Green Toys are made from the recycled plastic milk
bottles. The company has collaborated with Walmart, one of the largest retail
chains of the world, for the distribution of the products.
Increasing participants of e-sports has also been a factor
driving the market. For instance, in September 2018, Sony has
launchedPlayStation Classic, an updated version of original Play station that
comes with 20 preloaded games. This is expected to expand the consumer base of
the market. Furthermore, innovative games such as PUBG and FIFA are gaining
significant popularity among the adult players.
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The online segment is expected to expand at a CAGR of 5.1%
over the forecast period. Due to increasing internet penetration in various
countries, online selling channel has experienced significant growth in the
last few years. Moreover, online retailers including Amazon and Flipkart are
adding new toys and game products as their main category. According to studies,
the sale of toys and games in U.S. accounted for more than 13% share of the
overall U.S. retail e-commerce. The surge in sale is attributed to the
effective measures taken by the e-retailer to gain customer’s loyalty. For
instance, prime service launched by Amazon have gained customer loyalty, thus
fueling the sale of toys and games through online channel.
Further key findings from the study
suggest:
·
By product, video games are anticipated to
ascend at a CAGR of 5.8% over the forecast period. The outdoor/sports segment
was valued at USD 17.80 billion in 2018 and is projected to exhibit high growth
in the next few years
·
North America held significant share
of global toys and games market in 2018 and accounted for 14.0% share of the
global revenue
·
Major players of the industry include Lego;
Mattel Inc.; Namco Bandai; Hasbro; and Jakks Pacific
·
Various manufacturers are concentrating on
new product launches, capacity expansion, and technological innovation to
estimate existing and future demand patterns from upcoming product segments.
Online shopping is convenient
for many customers, as online shopping is open 24/7 hours and customers can buy
products from wherever they want. Online shopping also allows customers to
compare different brands and then buy the products. This is compelling the
manufacturers to focus on online selling of the toys and games according to the
age group. This may lead to toys and games market growth in the upcoming years.
Emergence of Internet of Things and internet penetration are anticipated to
boost the growth of the global market.
Outdoor or sports held
17.5% share of overall revenue in 2018. Increasing awareness related to the
benefits of outdoor activities among the parents is expected to provide growth
opportunity for outdoor sports and toys over the forecast period. Outdoor
sports activities keep kids and children active as well as help in increasing
physical stamina and fitness. Furthermore, physical activities promote good
health and overall wellbeing, as these activities increase muscle strength,
improve immunity, and lower the risk of obesity and heart diseases.
Video games are
expected to expand at a CAGR of 6.3% over the forecast period. In recent years,
multiple number of players can play online gamessuch as Star Wars,
which, in turn, is boosting the market growth. Advancement in the
technology, coupled with increasing adoption of different software like AI
processor and Internet of things, is improving the quality of the games and
hence attracting more customers. Video game producers use software such
as Deluxe and Nintendo, which are prominently used for games
like Super Mario Bros, Infinity Wars and Activision, and Resident
Evil series.
Browse Press
Release of this report:
Grand View Research has segmented the global toys and games market by
product, application, distribution channel:
Toys & Games Product Outlook (Revenue,
USD Billion, 2015 - 2025)
·
Puzzles
·
Preschool Toys
·
Outdoor/Sports
·
Dolls
·
Video Games
·
Others
Toys & Games Application Outlook
(Revenue, USD Billion, 2015 - 2025)
·
0 - 8 Years
·
8 - 15 Years
·
15 Years & Above
Toys & Games Distribution Channel
Outlook (Revenue, USD Billion, 2015 - 2025)
·
Offline
·
Online
15 years and above are the
prominent users of toys and games. This application segment generated a revenue
of USD 31.83 billion in 2018. Rise in the demand for action figures and video
games is a major factor driving the segment. Moreover, the video games market
is gaining pace, which would propel the overall toys and games market growth.
For instance, according to survey, 77.63 percent of customers aged 18 to 29
years stated that they shopped for games/toys at a store and most of them buy
video games and other outdoor games. Growing usage of smartphones has created a
new opportunity for the manufacturers. This can be reason for the growth of the
global market.
About Grand View Research
Grand View Research, Inc. is a U.S.
based market research and consulting company, registered in the State of
California and headquartered in San Francisco. The company provides syndicated
research reports, customized research reports, and consulting services. To help
clients make informed business decisions, we offer market intelligence studies
ensuring relevant and fact-based research across a range of industries, from
technology to chemicals, materials and healthcare.
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